is an early-career designer fostering immersion & feeling through visual systems & world-building.
I specialize in visual polish & systems thinking, though my work spans visual / UI / product design, code, and filmmaking. I refine details by any means necessary; I’m just as likely to tinker with code as I am to make a poster, to establish a vision as to follow guidelines, and to be as concerned about imagery as usability.
My holistic approach has earned recognition from industry leaders at Warner Brothers Games Boston, Bethesda Softworks, and the American Film Institute. I studied Film & Design at Wesleyan University, and I’m currently seeking a design role at a company that values & promotes knowledge, sustainability, play, or immersion.